The question, in all its bare simplicity, occurred to me yesterday as somebody listed their favorite comedy video games. They were all Lucas Arts titles and other graphic adventures of the time that stand up for the sense of humor put into dialogues, characters, and plots. So far, so good. I personally love the surreal sense of humor and the visual style of those video games, so I understand why they have become a benchmark.
Best comedy game… ever?
However… the truth is, with the time, after seeing how the speech ends up focusing almost exclusively on Lucas Arts, I begin to feel a little bit of resentment. Does that mean that, in the last decades, we haven’t had other video games that have approached humor in brilliant and creative ways?
I was instantly inspired and delighted when I saw Hidden Folks for the first time.
It took place like a “boy/girl falls in love with boy/girl” scene, where you just see him/her at the other side of the room at a party (or Gamescom indie booth in this case), and you instantly realize you’re just meant for each other.
You do what’s possible to get the contact details to stay in touch (or these amazing promo cards), and then you start hoping you’ll cross paths again soon.
That’s the power of love, my friends. At least,the power of game designer/game love.
About my 2016:
A few things in Spanish. In July I launched the first chapter of The Time-Space Travels of Little Sallie Dustfield. I’ve written a lot and I’ve drawn a lot, but I don’t think I’ve ever been more fond of any other of my characters. I hope I can publish the next two chapters of the trilogy in 2017.
I also hope I find a couple of gaps next year to publish two projects that are actually 90% done. My plan had been to publish them on 2016, but at least I was able to give them a good boost. Since I’m working a lot more on games and interactive storytelling lately, and much less on plain old prose, there will be some in English too!
The truth is that I have barely written any fiction on 2016, at least compared to previous years. In November 2015 I started working full-time as a game designer, and since then I’ve tried to educate myself and explore other ways to tell stories. Bad part is my prose is less agile, and some times I find myself forgetting basic stuff I would have given for granted before. But doing more varied stuff feels good too, and I can always go back and catch up again. :D
Anyway, since I work full-time on video games, I’ve learned quite a little bit about many things as staging, script writing, and also, I have drawn a lot!
Still working on my epic quest of learning how to use Construct 2 while I design and develop my first Hidden Object game. Sneak peek:
I spent last week in Cologne. I bought a combined GDC Europe / Gamescom pass for Indie developers, and I have to say travelling on purpose from Barcelona was worth it. Tried out great games I didn’t know about, heard good speakers, and even had time to enjoy some side events and leisure stuff.
The other day I drew this cat for a project I’m currently working on:
Here’s a gif with the step by step process I followed to create the cover of the last Kerry Foster story, “Double disappearance inside the labyrinth“.
The title will be published later this year in Spanish, as part of an anthology with other adventures of the character. Hopefully, I’ll have it translated into English as well at some point.
I Will keep you posted!
This is how I saw the Gothic Quarter of Barcelona yesterday. I used a Fujifilm FinePix S5800.
An experiment I did recently, thinking about a possible game where the world is made of flat colors.
I’m not a fan of warfare, but I needed an action that was well distinguished at first sight without outlines in the figures.
May continue testing on the same graphic style with other animations.
Art materials are supposed to be expensive, but you can actually make a lot of things with just a couple of Chinese ink drops and water (and bad paper):