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5 UX lessons that can be learned from newspapers

So I’m reading Don’t make me think, a common sense approach to web usability (written by Steve Krug). And I’m amazed when I see the writer takes examples from classical written news design to illustrate usability rules that are relevant on today’s digital world. I was surprised mostly because I studied many of them about six years ago, on my Journalism degree, when the discipline was still figuring out how to make a solid theoretical basis out of the app ecosystem.

Back then I didn’t have a smart phone yet, and stained my fingers on newspapers ink on a daily basis, because that’s what everyone else did, and it felt like the right thing to do. Nevertheless, it comes out as a pleasant surprise that much of the stuff we learned back then I’m able to apply on my content creation and game design work. (Of course, many others don’t apply anymore, but my selective memory already got rid of that.)

So this post is a kind of homage to the perpetuity of (some of the) Knowledge, and to those 7a.m. visits to the news-stand of my student years. And to bring some airs of modernity, each comes along with a couple of examples from games and apps.  

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