Another year coming to an end, and my contribution to the universal pool of knowledge is just another list with games I played during the year, together with some comments where I explain what I found remarkable from a design point of view. Although some of them just came fresh out of the oven in […]
Antichamber is a first person view puzzle platform game that was released in 2013 by Alexander Bruce. There are quite some things that turn this game into an elegant work of game design, but I’d like to focus on how the game mechanics are wrapped up with thematic sense allowing for a memorable experience.
Before I tried Cuphead I was always very curious about the criticism the game always got for being extremely difficult. I couldn’t believe that the developers, who seemed to have spent quite some time and effort in building such a big thing, would just mess up with a basic principle of game design such as […]
[wpcmsn_aembed url=”http://nadiaorenes.es/b-day/” w=”550″ h=”450″]. About my 2016: A few things in Spanish. In July I launched the first chapter of The Time-Space Travels of Little Sallie Dustfield. I’ve written a lot and I’ve drawn a lot, but I don’t think I’ve ever been more fond of any other of my characters. I hope I can publish the […]
Still working on my epic quest of learning how to use Construct 2 while I design and develop my first Hidden Object game. Sneak peek:
I spent last week in Cologne. I bought a combined GDC Europe / Gamescom pass for Indie developers, and I have to say travelling on purpose from Barcelona was worth it. Tried out great games I didn’t know about, heard good speakers, and even had time to enjoy some side events and leisure stuff.