I’ve recently been interested in the way branching (or not so branching) choices can be applied not to plot, but to define context and tone in interactive experiences. Here’s a tiny little experiment I made with Twine>> http://nadiaorenes.es/in-crescendo.html I’d like to keep on exploring how to use, as a way to engage players, resonance and emotional […]
The other day I drew this cat for a project I’m currently working on: