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[wpcmsn_aembed url=”http://nadiaorenes.es/b-day/” w=”550″ h=”450″]. About my 2016: A few things in Spanish. In July I launched the first chapter of The Time-Space Travels of Little Sallie Dustfield. I’ve written a lot and I’ve drawn a lot, but I don’t think I’ve ever been more fond of any other of my characters. I hope I can publish the […]
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Still working on my epic quest of learning how to use Construct 2 while I design and develop my first Hidden Object game. Sneak peek:
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I spent last week in Cologne. I bought a combined GDC Europe / Gamescom pass for Indie developers, and I have to say travelling on purpose from Barcelona was worth it. Tried out great games I didn’t know about, heard good speakers, and even had time to enjoy some side events and leisure stuff.
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The other day I drew this cat for a project I’m currently working on:
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Here’s a gif with the step by step process I followed to create the cover of the last Kerry Foster story, “Double disappearance inside the labyrinth“. The title will be published later this year in Spanish, as part of an anthology with other adventures of the character. Hopefully, I’ll have it translated into English as well at some point. […]
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An experiment I did recently, thinking about a possible game where the world is made of flat colors. I’m not a fan of warfare, but I needed an action that was well distinguished at first sight without outlines in the figures. May continue testing on the same graphic style with other animations.
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Art materials are supposed to be expensive, but you can actually make a lot of things with just a couple of Chinese ink drops and water (and bad paper): La intención era expresar mediante un dibujo la idea de que no necesitas más que un par de gotas de tinta para hacer algo chulo. ;) […]