About my 2016:

A few things in Spanish. In July I launched the first chapter of The Time-Space Travels of Little Sallie Dustfield. I’ve written a lot and I’ve drawn a lot, but I don’t think I’ve ever been more fond of any other of my characters. I hope I can publish the next two chapters of the trilogy in 2017.

I also hope I find a couple of gaps next year to publish two projects that are actually 90% done. My plan had been to publish them on 2016, but at least I was able to give them a good boost. Since I’m working a lot more on games and interactive storytelling lately, and much less on plain old prose, there will be some in English too!

The truth is that I have barely written any fiction on 2016, at least compared to previous years. In November 2015 I started working full-time as a game designer, and since then I’ve tried to educate myself and explore other ways to tell stories. Bad part is my prose is less agile, and some times I find myself forgetting basic stuff I would have given for granted before. But doing more varied stuff feels good too, and I can always go back and catch up again. :D

Anyway, since I work full-time on video games, I’ve learned quite a little bit about many things as staging, script writing, and also, I have drawn a lot!

I also spent a lot of my free time learning how to use Construct 2, exploring its flexibility and taking advantage of its versatility as a game engine. I will soon publish one little experiment called Lost Stuff. 😀 (By the way, I’m looking for generous testers who want to dedicate half an hour to the project.)

And that was most of my 2016. Or at least, some of it. Oh, and I’ve also caught up with many video games with storytelling that I hadn’t played yet, and I’m still trying to understand a little bit more of that strange thing we call humor, and how it works, and how can I manage to manipulate it as I please, even if it’s just a little bit.

My new year’s resolutions? I have none, really. 😀 To carry on as I am counts?

Thanks so much for reading, I hope your 2016 has been a good year as well!

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