‘In Crescendo’, a choose your own tone story

I’ve recently been interested in the way branching (or not so branching) choices can be applied not to plot, but to define context and tone in interactive experiences.

Here’s a tiny little experiment I made with Twine>> http://nadiaorenes.es/in-crescendo.html

I’d like to keep on exploring how to use, as a way to engage players, resonance and emotional immersion.


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